Supper's Weapons and Dungeon Mod (Request)

  1. last year

    I was wondering if you could add the Supper's Weapons and Dungeon Mod. It adds some new dungeons and weapons
    http://steamcommunity.com/sharedfiles/filedetails/?id=770324211&searchtext=

  2. 9 months ago
    Edited 9 months ago by MattShark98

    Seconded. This mod re-adds the removed pre-1.0 dungeons (old Apex lab/test chamber, Floran hell, Avian tombs and human bunkers) along with removed weapon types (crossbows, Floran needlers, revolvers, shatterguns, uzi's, cell zappers, orb cannons) and ammo types (multiple bullet types, plasma etc.)

    EDIT: Most importantly, it has no compatibility issues whatsoever with mods that modify planet/dungeon/loot generation.

  3. Eradem

    28 Jan 2017 Moderator
    Edited 9 months ago by Eradem

    Yet another mod to remove from the consideration pile.

  4. Edited 9 months ago by MattShark98

    IMPORTANT: After testing this mod with the existing modpack, I discovered that although it only adds new weapon types (as opposed to modifying the vanilla ones) there is already a mod in the modpack that adds a weapon type 'revolver'.

    [Error] Application: exception thrown, shutting down: (ItemException) Duplicate item name 'revolver' found[0]

    It causes a CTD on game load. I've been unsuccessful so far in tracking down just which mod also adds this weapon type, might be a racial weapon from one of the custom races. The mod works fine on it's own, and I've tested with two different computers (laptop and PC).

  5. UPDATE: The conflicting mod is Terraria Weapons. Removing this will fix issues, but will also annoy anyone who is using weapons from this mod as they will be converted into Perfectly Generic Items.

  6. I third this.

    Hoping the compatibility bug with the Terraria weps mod gets fixed soon.

  7. I've never actually seen anyone use the Terraria weapons, and they could easily be redone as drawables, so I vote for them to be removed so this could be added.

 

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